2012年9月18日星期二

boston red sox #20 jersey

boston red sox #20 jersey - Gameplay


The ability to crawl under tight spaces and hide from enemies was added in Metal Gear 2.


Metal Gear 2 builds upon and further evolves the stealth-based gameplay of its predecessor. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy's behavior. Whereas the guards in the original game could only see in straight lines, the guards in Metal Gear 2 all have a field of vision of 45 degrees. The guards can also turn their heads left or right to see diagonally and move from one screen to another (instead of remaining stationed in one area). The enemy can also hear any noise made by the player, which usually occurs when the player punches the wall, fires a non-silenced firearm, uses an explosive, or walks over certain types of terrain. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down boston red sox #20 jersey after the enemy has lost track of the player. When the counter reaches zero, the alert phase will go off and the game will return to normal.


The player has been given a variety of new maneuvers and tools to help them remain undetected and complete the game. For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise, pick up land mines, and hide under tight spaces such as under desks or inside air ducts. A radar with a 3x3 grid on the upper right of the screen shows Snake's current position in the center screen (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. However, the radar is disabled when the player is in alert boston red sox #20 jersey phase. The radar can also be used with the mine detector equipped to determine the locations of any placed mines or launch stinger missiles onto an airborne target. Many of the weapons and equipment from the first game are brought over as well as new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their special attributes. The player no longer needs to rescue hostages to increase their rank; instead their life energy and carrying capacity is increased each time they defeat an enemy boss.


The transceiver has been greatly revamped from the first game as well. The messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them less fixed and more dynamic. The transceiver now displays Snake's face, as well as the face of the character he's currently communicating with. The player can also talk to children living in the fortress to gain new information; the player is penalized with loss of health if he kills a child. The game's areas are more varied than in the first game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a specific kind of ration, chasing after a female spy to the women's lavatory or deciphering secret tap codes to gain new frequency numbers. The overall gameplay system of Metal Gear 2 served as the foundation for its 3D sequel, Metal Gear Solid.


Plot


Snake communicates with Campbell in the MSX2 version.


Characters


See also: List of characters in the Metal Gear series


Solid Snake, formerly retired FOXHOUND agent and hero of the original Metal Gear returns as the playable character. His new mission is to rescue the kidnapped Czechoslovakian biologist Dr. Kio Marv from the forces of Zanzibarland. He is assisted by a radio support crew consisting of Roy Campbell, his new commanding officer; McDonnell Miller, a survival coach and drill instructor; George Kasler, a military strategist; and Yozef Norden (renamed Johan Jacobsen in the later revised versions), a wildlife expert. Also assisting him on-site are Holly White, a CIA agent posing as a journalist; Natasha Marcova (Gustava Heffner in later versions), an StB agent and Dr. Marv's bodyguard; and Dr. Drago Pettrovich Madnar, the Metal Gear designer from the first game, who was captured along with Dr. Marv. Also appearing in the game are Big Boss, FOXHOUND's commander-turned-traitor from the first game; and Gray Fox, who disappeared following the events of the first game.


The bosses of this installment consist of Black Color (Black Ninja in later versions), an experimental drug-enhanced space ninja (who is revealed to be Schneider from the original Metal Gear); Running Man, an agile mercenary; Red Blaster, a grenade throwing expert; Ultra Box (the Four Horsemen in later version), an assassination squad specializing in confined spaces; Predator (Jungle Evil in later versions), a jungle warfare expert; and Night Sight (Night Fright in later versions), an assassin who uses a state of the art stealth suit that renders him invisible.


Story


Metal Gear series fictional chronology


Metal Gear Solid 3: Snake Eater


Metal Gear Solid: Portable Ops


Metal Gear Solid: Peace Walker


Metal Gear


Metal Gear 2: Solid Snake


Metal Gear Solid (The Twin Snakes)


Metal Gear Solid 2: Sons of Liberty


Metal Gear Solid 4: Guns of the Patriots


By 1999, the Cold War had thawed, and nuclear disarmament by the major world powers promised a bright beginning to the 21st century. Despite this, all was not well in the world. A series of shocks to the oil market spurred the development of new high-tech energy sources, including boston red sox #20 jersey fusion power. However, most vehicles still relied on oil for power.


Oil reserves were at a critical low, and the world community was prepared to take drastic measures, either by drilling into sand and shale for more oil, despite the difficulty -- or moving on to renewable fuels.

没有评论:

发表评论